Wednesday, December 13, 2006

3D Data Display

OK ... dah start keje ... ok la takat ni. Boss aku takde, so takde org monitor aku. Bukannya aku tak buat keje tp kalau die ada ... pressure gak la.
So aku dah abandon cita2 aku tuk buat terrain viewer pakai 3d game engine tu. Limit game engine tu 65000 triangles. Banyak tu sebenarnya tp menurut demand data accuracy, kene go back to the basics...
Topology of Malaysia
OpenGL.

Senang gak la sbb lagi sempoi dr game kereta aku tu. So aku amik a stipped down version of the code and modified it. The tricky thing is to manage 500,000 vertices so I had to store the all in an Array. Sesiapa ada cara yg lg baik ... sila bg tau kat aku sbb byk data ni ....

500,000 kali 3 (for x,y,z) ... = 1,500,000.
That is 1 million float variables ... byk siotttt ....
Color nye aku compute at runtime. Tp skali dah load model ni ... run nye leh terima la .. tak la lembab. Nasib baik pakai C++, bkn JAVA.

Sorry tp takleh kasi korg dload yg ni ... hehehe ... screenshot je leh la ... still in development ...

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