Friday, January 11, 2008
Sunday, January 06, 2008
More Test Renders
Modified the model a bit ... according to topek's advice ... muncung tu kedepan skit. ... and a lighter background tu further appreciate the curves, reflections and textures.
Labels: 3d
Friday, January 04, 2008
Thursday, January 03, 2008
Evo X (Render tests)
I found a tutorial on ambience occlusions in blender. Allows for photo realistic renders. In Max its called ... light tracer ... i think. As a result, nak render jd 10X kelembaban render bagi blender yg render mmg dah cukup lembab. Maybe sbb aku pakai laptop kot. Gambar pn gelap skit sbb in the natural world light bounces of other thing, then hit you. In this scene theres nothing but the car. Also the colors come out slightly differently.
Before
After
Kalau render dgn surroundings nampak la skit die nye kilat2 ...
Render time : 30 min
Before
After
Kalau render dgn surroundings nampak la skit die nye kilat2 ...
Render time : 30 min
Labels: 3d
Paint job
Looks alright I guess. Thinking of naming it sideswipe from an original character whose colors are red and grey. This is the best design I can come up with. I'm not really that creative in designing cars as you can see ... haha.
I took those from 2 circuit patterns.
I took those from 2 circuit patterns.
Labels: 3d
Wednesday, January 02, 2008
Evo X (Complete UV texturing)
Siap pn ... with rims .. hehe. Rim tu cincai keje 5 min.Janji ada sudah. The UV mapping is complete. No more major modifications. As you can see there's a bump map applied to it. Gives it realism a bit, also gives it away mainly because I did't adjust it to the mesh really well. Ada line2 yg lari. Anyways .. now for that paint job ... lama lg kot siap ni ... xde idea lg.
Labels: 3d
Tuesday, January 01, 2008
Evo X (Modelling Complete)
Siap juga akhirnya ... bump map utk kereta tak siap lg. The textures for the lights and the grill ... lebih kurg da siap ... Who has any suggestions for a cool paint job or cool rim designs ... tell me bout it. Here are renders ...
Labels: 3d